GAMING, CYBERSPACE, and IDENTITY
(image of space invaders)
DIRECTIONS:
Play some games and respond to the following questions.
IMPORTANT
NOTE: Choose a game in which
you assume an identity that is significantly different from from your own. Do not, for example, play Backgammon. If you have a favorite
game, great--if not, you can choose one from the following free gaming
sites:
BattleOn:
War at Sea
Vampire Slayer Quest
Ninja Class
Adventure Quest:
http://darkzard.battleon.com/Build24/game29.asp
New Grounds
Kaboom!
http://www.newgrounds.com/portal/view.php?id=50323
Pimp's Quest:
http://www.newgrounds.com/portal/view/60822
Pico's School (Pico fights the Goths):
http://www.newgrounds.com/pico/index.html
The LamdaMOO:
Introduction to the MOO:
http://www.lambdamoo.info/
Other Gaming Hubs:
http://games.yahoo.com/
http://ww13.freearcade.com/
www.pogo.com
www.zone.com
http://www.spaceinvaders.de/
http://www.shockwave.com/sw/actiongames/arcade_classics/
Think about the following questions as you play:
- What is the objective
of the game?
- What is your
role in the game?
- How does this
role differ from your role as a student at UCSB?
- What does the
game environment look like? The colors, textures, and sounds
(if any)? What is the quality of graphics?
- How does the
game environment differ from your actual environment?
- Pay attention
to how your body reacts as you play the game. How do you feel when you play the game? Does
your heart beat faster? Slower? Do you tense up? Relax? Play for five
minutes and write a narrative response of your gaming action. Write
at least two paragraphs. E.g. I walk into the room looking for treasure.
I do this, that, and the other thing. X tries to kill me, but I dispatch
it with my sword/mace/ring of power. Etc.
- How do the actions
of the game differ from your real life actions? Write a narrative
account of your real life actions. E.g. In reality, I am sitting in
a plastic seat in a computer lab; my eyes dart right and left; my
forefinger clicks the mouse; etc.
- How does playing
this game differ from playing a traditional face-to-face board game
like Monopoly?
- "For [Sherry]
Turkle, one of the most exciting--and healthy--aspects of the Internet
is that it allows us to create--and explore--multiple personae and
personalities for ourselves. To what extent have you experienced this
sense of creation and re-creation of yourself on the Internet?"
- According to Marvin Minsky, human intelligence arises from several task-specifc "agents" working in tandem and following set rules, in order to achieve a common goal. How does on-line gaming relate to Minsky's argument? What might some of your "agents" be as you play this game? What might some of the game's "agents" be?
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